Cultures & Races

Currently, all things that live in EverReign are either Biological or Spiritual. Spirits reside in the Narrative Realm and many have the capabilities to affect the Overworld in a variety of ways.

Spirits
Each Spirit is granted power through a belief system, as long as thought goes to the concept the spirit has rooted itself on, the Spirit will continue to have power. The means of obtaining substantial power for Spirits includes: gaining a following or believers, earning the influence of a higher ranked spirit, learning to use Dimensional Pull and the most sought after and well known way, Claiming a domain.

Spirit Ranks
There are several ranks of spirits, which can be categorized by whether they can be entered into pacts.

Gods
The god family are the current rulers of Vela. They are credited with creating much of what exists today and the mortal plane itself. The god family is much more powerful than the spirits and they rule from their domain within the Spirit World. All the members of the God Family have mastered the ability of Dimensional Pull and can enter any of the Spirit Realms they wish. The gods can also feel the relative power of all spirits in the world. This helps them know when one spirit is getting close to discovering how to use dimensional pull and traverse the Narrative Plane. These spirits that get close to the discovery of how to do this are put in the Spirit realm where they do not pose a challenge to the gods.

There are currently five gods known that make up what is called the God Family.

In the order they were formed they are:

Inexia
Goddess of Wonder and Chaos “Mother”. Domain: Sex and Reproduction

Inexia is the God of Wonder and Chaos. She was created at the same time as Iussus Pax. She and Iussus Pax were the first things created and are said to have willed themselves into being. It is said that Iussus Pax made the worlds, but Inexia and Pondulaius made them beautiful. Inexia filled the world with wonders and chaos that makes it special. Inexia is the closest god to the Spirits and helps them create the natural world- mountains, rivers, valleys, etc. She is loved by all of the spirits and gods for being gentle and kind.

Iussus Pax
God of Order and Justice “Father”. Domain:

Iussus Pax is the god of Order and Justice. He is seen as the father god, and was the first thing to be created in the universe, along with his wife Inexia. He created the rest of the universe with Inexia, but it was very vast and quite empty. Iussus Pax felt that this was too much to be made by just two gods, so he and Inexia created Pondus Jud and Bacc, to help them create life to fill the worlds they had made. Iussus Pax later created the other gods as well as the Primal Spirits, who he believed would help to control the creatures on earth as well as rule over the elements they were given. Iussus Pax is worshipped by those who have power over others. He is asked to make the people loyal and to help them rule well. Iussus Pax is mentioned in many governments as the protector of the government and the rulers.

Bacc
God of Space and Power “Brother”

Bacc is the brother of Pondus Jud. Both are considered to be powerful gods, but they often disagree. Bacc is the god of Space and Power and is much more bold and brash than his brother. Bacc values strength and is always in competition with himself and others while creating. This has led to problems before, where hios creations become too powerful, such as with the creation of the Aetherians. Bacc is the defender of the universe and keeps the realms separate. Although the god is known to be careless, the integrity of the realms he takes very seriously, as breeches can have devastating effects. Many warriors will worship Bacc because he is believed to give strength and bravery to those he likes. Much like the gods themselves, worshipers of Pondus Jud and worshippers of Bacc often butt heads and disagree.

Pondus Jud -
God of Thought and Wisdom “Brother”

Pondus Jud is a powerful god and the brother of the god Bacc. There is, and has been, fierce competition between the two brothers, always one trying to outdo the other. Unlike his rash brother, Pondus Jud is seen as calm, collected, and quite wise. Pondus Jud is the god of Wisdom and Thought, with many great thinkers and philosophers looking up to the god. Pondus Jud, like his father, Iussus Pax, is known to value balance very highly in the universe. Pondus Jud is said to spend hundreds of years creating creatures to perfectly fit into the world, to make sure not to disrupt the balance that exists. Pondus Jud never rushes creation and sees everything he makes as perfection- the ideal creation. Pondus Jud and Iussus Pax are the gods who help to negotiate the peace between the Primal Spirits and lock them in separate domains. Much like the gods themselves, worshipers of Pondus Jud and worshipers of Bacc often butt heads and disagree.

Pondulaius
God of Creativity  “Son”

Pondulaius is also the son of Iussus Pax and Inexia, but created much later than the first two brothers of the same parents, Bacc and Pondus Jud. He is seen as the “son god” and is usually depicted as young, and much more human than the other gods. Pondulais was made at the same time as the human race it is said, during the competition between the brothers Pondus Jud and Bacc. He is the god of creativity and is seen as the most human. It is said that he was willed into being when the humans were blessed with intelligence and became sentient. It is said that he was the construct of human thought and emotion. This is why he is depicted as a human, because he is seen as the godly representation of themselves. Many humans worship Pondulaius, even those who do not work in creative fields or value creativity. He is seen somewhat as the human god.

The Gods are also credited with forming the Greater Spirits.

Greater Spirits
Iussus Pax made strong elements: air, earth, fire, heat, water, energy, etc. But they were lifeless and limp without the touch of a Spirit. The air didn’t blow, the water didn’t roll, the earth wasn’t strong and solid underfoot. Very early on in the creation of the universe Iussus noticed this and wanted to change it. He wanted to make the world feel alive and give the elements he had created in the universe more substance and movement.

To achieve this he took a small bit of each of the elements that he had made and he formed them in his hands and blessed them with life and power. He gave each a bit of himself, and asked Inexia to do the same. He wanted them to be balanced and realized that they should have power and energy from both him and his god-wife to truly be balanced and centered. The beings he made were the Primal spirits, four powerful entities made of rock/metal, air, water, and lava/fire respectively. Each Spirit had control and ruled over the element they were made of. They were a wonder and the gods loved what they had created, and even more- what the Spirits added to the world.

Now the waves crashed and roared, the wind swept across the land, the land was hard and strong and firm, and lava erupted from the earth and fire burned hot and bright. They gave the world its first taste of life and it was beautiful. Over time these Spirits would become stronger and stronger, and as they did they gained more sentience and individuality. Over millions of years they developed their own personalities, rivalries and worshipers.

In the order of their creation they are:

Sentos
Domain: Sun, Light

Sentos is the Spirit of the Sun and Light. Sentos is often closely associated and sometimes confused with Etheros, another spirit. While they are similar, the two spirits are quite different, and serve different purposes. Sentos is literally the sun and is very ancient, being one of the first beings in the universe, and daily Sentos moves across the sky brandishing his light upon the world. Etheros is more akin to daytime and warmth, what the sun causes on the land: day, growth, and light. Sentos is very powerful and it is said that he was the first spirit to be made after the primal spirits. Issus Pax crafted Sentos himself.

Ironically enough, despite his wonderful colors and light, Sentos is blind and cannot see his way. It is told in the legends that Sentros burned his eyes out after existing for untold years. He was too bright even for himself. Etheros, who spends half of the day with his parent spirit: aqua, and the other half of the day taking Sentros across the sky, is the cause of the day/night cycle. During the day he leads the blind Sentos across the sky, but during the night, he leaves Sentos to be with Aqua.

People don’t usually worship just Sentos or Etheros, they usually worship both of them at the same time. Their most devout followers usually wear gold and silver chains around their necks, as it is believed to trap the energy of the sun and protect the wearer.

Nhyris
Domain: The Moon, The Dreamworld

Nyhris is a lover of the dark and quiet. Much like the spirit Necrum, Nyhris only comes out when Etheros and Sentos leave the sky and darkness falls on the world. Nyhris is known as the silent spirit, and they are thought to watch over the world by night, observing the creatures below. Nyhris is very closely associated with the moon, and it is believed the Nyhris is really part of the moon above.

Aqua
Domain: Water, The Oceans

Aqua is a vengeful and angry Spirit when it is awake. Thankfully, for those living in the mortal world, Aqua has been asleep for thousands of years. It is unknown why Aqua is angry and vengeful, but they have been that way for as long as time. Aqua is the Spirit of the weather, seas, and water. Being a Primal Spirit, Aqua is extremely powerful and contains a lot of untamed power and might. Because they are asleep, its powers lay mostly dormant. However, when the great Spirit stirs in its sleep, the whole world feels it. The great storms that destroy ships and berate the coasts are the cause of Aqua stirring in his sleep. When the earth shakes or cracks open up, it is the result of Aqua snoring. The other Spirits, who have an affinity for the mortal world, have to spend a lot of energy trying to keep Aqua in his sleep, for if they don’t, all will suffer.

Terra
Domain: The Overworld

The strongest of the Primal Spirits, Terra represents the power of stone, mounts, and the natural world. Legend says that Terra was born from the earth and constructed out of dirt and stone.

Terra is a raw powerful spirit, and many call upon its might while casting spells and magic. Both the school of Earth Magic, and the school of Dungeon Magic call upon power from Terra. Miners and cave explorers have also been known to frequently ask Terra for protection and safety while spending time in its domain. Totems representing the Earth spirit are common among those who spend a lot of time underground, and these totems usually are stone carvings on a necklace that is worn around the neck of the person looking for protection.

Aieros
Domain: The Sky

Aier’o is one of the four main spirits of the world. An ancient being, Aier’o is the embodiment of the air, wind, and sky. Many who worship the powerful spirit claim that the whispering in the wind is the distant voice of Aier’o. Aier’o, like the other four primal spirits, contains a raw and untamed power that can be harnessed by those who use certain types of magic. God magic - an ancient and powerful form of spell casting, is the primary school of arcana that is attributed to the great spirit. The Asakami Clan are the primary worshippers of Aier’o. They pray to it for their airships to fly quickly and safely. If you find shrines to the wind located high in the mountains, you know the Asakami Clan has been there. The rangers also worship Aier’o but to a lesser degree than the Asakami Clan

Ignie
Domain: Lava and the Core of the Overworld

Ignie is one of the four main Spirits of the world. Ignie is as old as time, and much like the other Spirits has seen the world change greatly over the years. Ignie is the Spirit who represents fire, magmatic, and volcanos. Despite the impression you would maybe get from fire and volcanoes, Ignie is actually usually quite peaceful and serene.Ignie is a very friendly Spirit and many legends tell of Ignie’s interaction with mortals and the people of the earth. Ignie is credited by many with bringing fire and light to the world and teaching those on the ground to cook and warm themselves. Blacksmiths are the biggest worshipers of Ignie, with many designing their tools to pay homage to the Great Spirit. There have been many songs written about all of the Great Spirits, but there are many more about Ignie in particular than any other god. Almost every metalworker and blacksmith in the land can be heard humming a song about Ignie at least once a day.

Lesser Spirits
The Lesser Spirits are the 4th highest rank of Spirits and are thought to have been created from the great emotions for one another displayed by the Greater Spirits as the Overworld was being created. Many of the Lesser spirits receive a constant influence from their Parent Spirits giving them a power level greater than any Minor Spirit yet they cannot come close to any of the Greater Spirits.

The list of Lesser Spirits are as follows:

Necrum
Undead, Necromancy, Death

Domain: The Nether, Passing into Death.

Necrum is the twin of Inferna. The pair is known as the twins of darkness. Like her twin, Necrum is one of the darker spirits, but not necessarily evil. Necrum was created from the magic of Terra and Ignie that was released during the conflict between the Spirits of Air and Earth. Necrum always felt closer to Terra rather than Ignie, and spent many centuries with the spirit of stone and metal deep in the earth. Necrum is the spirit of the undead, necrotics, and darkness. Legends state that Necrum hated the day and the light, constantly being at odds with Etheros. Because of this, Necrom hides deep in the ground until Etheros goes to bed and night falls on the world. Once it is night Necrum comes out and roams the earth, taking the dying from the mortal plane to the afterlife. Many of those who travel at night or work during the darkness pray to Necrum for protection from evil. Necrum is also the Spirit of gravediggers and other roles that work closely with death. Curse magic sometimes draws from the power of Necrum because it often leads to death, as well as those who summon the dead using the power of Necrum for their magic.

Inferna
Hellfire, Dragons, Demons

Domain: Part of the Nether, Dragon Nests

Inferna is the Spirit of Hellfire, Dragons, and Demons. While not being evil- many see Inferna as darker than most spirits, except for their sibling, Necrum. Necrum and Inferna are known as the twins of darkness. Inferna is said to have built the first dragons by stealing elements from each of three of the Primal Spirits: Aiero, Terra, and Ignie. Inferna modeled the dragons out of stone from Terra, filled them with fire and magma from Ignie, and gave the dragons air in their wings, stolen from Aier’o. Inferna then blessed their creations with magic and brought them to life. At first, the other Spirits were furious at Inferna for stealing parts of their elements for her creations. However, once Inferna brought the dragons to each Spirit and showed them what they made, each Spirit was very happy and lost their anger quickly upon seeing the masterpiece of Inferna. Those who use DragonMagic as well as anyone tied to Demons are followers of Inferna, the spirit of the dragons. They will say small prayers to Inferna during the day asking for the power of the Dragons.

Etheros
Ether, Sensus, Light

Domain: The Heavens

Etheros is the most ancient of the lesser Spirits. Etheros was created long before the anger filed the heart of Aqua. Aqua and Aiero are said to once have been lovers, and that Etheros was the result of their affection. Etheros was a child of love and care and created light wherever they went. So powerful was Etheros that whenever the Spirit was awake, the whole world felt the warmth of their glow. Aiero loved Etheros deeply, and Aqua was greatly hurt by jealousy of the love. Aqua turned bitter and angry and lashed out at Etheros. However, being the favorite of all the Spirits, they all defended Etheros and condemned the actions of Aqua. For his acts, Aqua was forced into a deep sleep and sent to lie deep in the oceans. Etheros was deeply hurt by the anger of Aqua, being one of his parents. Etheros lies down in the ocean each night to visit Aqua while they sleep, however, when Etheros is in the sea, there is no warmth in the world. During the day Etheros brings the sun, Sentos, across the sky, washing the world in light and warmth. Those who use God Magic, Dungeon Magic, and Rune Magic are the primary followers of Etheros. They prize shiny objects and make small medallions of gold and silver. They believe these best trap the light of Etheros during the day and offer protection when it is night.

Energios
Power (energy), Machines

Domain: Machines, Thunderstorms, Redstone

Energio is the most modern of all of the Lesser Spirits. They were formed when Aqua was being forced into a deep sleep in the ocean. As the other spirits were attempting to use their magic on Aqua, they struck out, hitting Terra with a wave of their combined power and hurting them badly. So strong was the magic that they lashed out with, that a small piece of Aqua was torn off of as they cast the spell. This piece of Aqua slammed into Terra who was hot with the combined power and formed Energio within her body. Energio grew first as a tumor on the side of Terra it is said, getting stronger and stronger. After a few thousand years, Energio was noticed by Terra and freed. Energio was grateful, but was trapped with Terra deep underground with no way to escape. Terra gave Energio what he could, metal and stone, to play with. Energio tinkered with these metals and stones, adding his own magic to make small machines and basic electricity. Eventually Energio figured out how to pass machines to the overworld and to those living above. The people on the surface praised Energio for his amazing creations and named him the spirit of the machines and the energy needed to run them. Those who tinker and build with machinery worship Energio, usually offering a sacrifice, by burying ingots, before finishing a creation

Magmus
Lava, Geothermal energy

Minor/Battle Spirit
Even though they are considered the weakest inhabitants of Vela to hold a Spirit Rank, The Minor are much closer to the Mortal Plane than any Rank above them.

Minor Spirits are greatly influential in the ebbs and flows of power among Huma. In fact, a minor spirit is the greatest rank of power attainable to Huma and those who participate in forming a Pact with the spirit. Forming a Pact is not the only way to be granted power by the Spirits and to some, it is a rather inconvenient means of gaining long term power from multiple spirits. The Battle Spirits are known for granting an extensive amount of power to their believers and followers. This also holds true for the Holy Aspect, making the Church of Order Ascension a powerful force in the new world.

The Battle Spirits unlike other spirits, have actually ranked themselves based on power and often battle to see if their standings are still correct. These battles are said to be one of the greatest spectacles in Vela, loved by all the inhabitants.

The Minor Spirits are: (not in order)


 * Vale - Spirit of Curses
 * Kronis - Spirit of Alchemy
 * Naturia - Spirit of Nature

The Battle Spirits are:


 * Arbow - Spirit of The Chase
 * Blizrabi - Spirit of Ice and Snow
 * Loon - Spirit of Moonlight and Conjugation
 * Neblaze - Spirit of The Nether
 * Redwind - Spirit of the Winds
 * Romol - Spirit of Mining
 * Squarefury - Spirit of Killing and Violence
 * Timber - Spirit of The Woodland
 * Endererer - Spirit of Beetles and The End
 * Materia - Spirit of Construction

Areas in Which Spirits can Exist
There are multiple planes which spirits can exist in, Spirit World(Eris), Spirit Realm(Havius), Dark Spirit Realm(Noctis), and the Beyond. These realms vary in size and what they can touch, for example, since the Aether is located in the Spirit Realm, Greater Spirits like Terra and Aqua cannot go there. The size of the realm also determines how strong the spirits are able to get. Realms with a lot of open space allow for spirits to become much stronger than Realms with little space. Each realm also has a different amount of cross over with the mortal plane, which changes how much power the spirits have on earth. Bacc is the creator of these realms and did so to keep the spirits weaker than the gods per the orders of Iussus Pax.

Exarians
The Exarian have been in love with knowledge while being tied to a higher power. They are known for constructing the Archives and creating the Great Books of Lore that explain most of the known universe. In the time before man, Exarians were allowed in the Court of Gods to be scribes and to care for many of the creatures from the Trial Worlds. Exarians were created by the god Bacc during a contest between himself and his brother, Pondus Jud. As gods had been barred from making creations outside of the template given by Iussus, Exarians appeared in a humanoid form but _.

High Order
Cidereal - Ancients present at the gods court Star

Stellaral - Knowledge keepers wisest of the ancients old but not as old as Cidereals

Lustorial - Ancient Holders and founders of the archives they are the smartest scholars of the ancients.

Nerosal - Ancient wizards capable of altering reality (can use forbidden spells)

Serinal - Guards of the high order. Ancient warriors who have incredible magic power. (one of the few aetherians allowed to wear valkarie armour)

Regular Citizens
Archanikal - Powerful war wizards and spellcasters (purebloods)

Cedanal - Spellcasters and war wizards (human and other)

Ivory Adept - Powerful healers that can harness the protective magic of nature

Vissionary - workers in the archive have powerful healing and earth magic

Valkarie - Uses aether artefacts and is a melee combat soldier (is able to use Valkarie armour)

Huma
To many of the inhabitants of Vela, the creations of Pondus were truly a marvel. Huma didn't have any flashy abilities, amazing physical features however they possessed a conscious mind which was filled with limitless potential. Through the years, the advancements made to the overworld by Huma were truly magnificent and made life overall much easier and more enjoyable. Since the events in the First Years, some of the earliest years remembered by the Lost Nobles, Huma have split into new cultures. These cultures populate EverReign