Vorgorts

Information
One of the smallest official cities in the Huma Nation, Vorgorts is home to Hunters of all ranks and degrees. With the number of evil creatures increasing steadily, Monster Hunting has become more and more of a sought-after profession. As monsters began evolving and growing in strength, the need for stronger hunters and equipment grew ever higher. So much so that Vorgorts was swiftly turning into an official city within the Nation, granting them perks and benefits from the King. As the Nobility pumped large amounts of money and resources into the city, there was a noticeable decrease in the number of reports involving monster attacks all around the land.

Important Places
Traveling north from Bulghardem’s Trade Way and east of the great desert, you will eventually find yourself overshadowed by the skyscraping presence of the Scarpian Five Peaks. Here the paths are opened through several valleys which permit access to the Highlands, wild plains filled with monsters and creatures of the night; the Green Belt, an area rich in vegetation with the hunting presence of some neutral Ordic clan encampments. Beyond that there is an extensive forest area crossed by plentiful rivers, covering a crescent moon shaped Rabbit-foot Bay, a place where most southerners keep their boats as they visit. The final area in the Vorgorts Territory is by far the most well known, the capital city Ravenclaw.

Vorgorts, High-Lands
During the day, beautiful sights and plenty of wood, food, and resources go around. At sundown beware, in each of the five peaks ascending, blue flames appear warning of the dangers of the night. The presence of the crawling dead starts coming out of the deepest caves within the mountains and go prowling for fresh meat in every corner of the high-lands. More fearsome due to their increasing numbers than due to their individual strength. Only Ordic wooden forts, Grim Ballista patrols, or one of the four fire-towers at the peaks bring security to this place. Even though this situation is common place, there is the occurrence of the Bloodied Moon. This is when the numbers and powers of the undead seem to raise above their commons faculties. Some even say, vampires dare trespass Vorgorts’ territory during red moons only. So, it is in these days that the Grim Ballista’ hunters and the leather clad warriors of the Ordic Clans form hunting parties to stop this advancement. That is why Vorgorts gets this dual nature as a marvelous landscaping sight during the days and a nobody’s land at night.

Important places in the HighLands

 * The Hunter’s Fire-Towers - There are five fire towers who watch over Vorgrot’s high-lands. These are manned by a seasoned company of hunters dedicated to keeping the domain safe from monsters or vampiric oppression. They also on occasions do expeditions to any found caverns or underground access. Some of these operations may include civilians developing mining functions looking to provide much needed ores.


 * Vorgorts, Five Peaks - The Five Peaks are famous for having been at certain point home to the vampires back in darker time. When the Grim Ballista finally advanced into the mountaintops in overwhelming numbers, they hunted the vampire menace out of the peaks. Being a great outpost, the hunters decided to take them as operative bases where they could keep an eye on the high-lands and contact with the Ordic clans. Despite the Ordics' brute nature, they are considered allies in the fight against both monsters and vampires. These outposts are called fire-towers because they signal above their situation with blue bond-fires.  However still, in the highest peak at the top of the Sombre Forest, there is one tower that although is clean of creatures, that has access to the underworld filled with all sorts of creatures. This tower has gained the name of the “The Descent” and most groups who have dared enter in its vaults have found several manners of gruesome death. This area has been restricted only for veteran parties and it is rumored that path can be connected directly to the Bloodborn’s domains.


 * Mining Operations: Small group of workers are after precious metals much appraised in Ravenclaw. Some of them find themselves in danger due to the presence of evil creatures, but many counts with the support from the hunters. This does not avoid the occurrence of clandestine projects that look to get gain avoiding any taxation, without any regard to the dangers they are being exposed to.

Vorgorts, Green Belt
Beyond, the high lands, lays the Coastal Green Belt. A temperate coast filled with pine, beech and oak trees until the eye can see. Most of these forests have been untouched by civilization, leaving it to grow in fauna and flora alike. Still, there are some few encampments of carpenters dedicated to building small ships for personal and merchant use. They also work as a small warehouse keeping deposits safe and merchants willing to trade anything valuable. This place belongs to nature, but every now and then, some monsters from the mountain range or even from the undergrown find access to it, and it is the hunter’s duty to keep the Green Belt clean of any menace.

Important Places in Green Belt

 * Carpenter’s Encampment: This is one cabin with a big workshop where you can see a carpenter’s work active all the time, as well as a forester constantly making up for any tree taken out. This is a work of father and son, they are dedicated to making boats and small ships for sailors, they also offer good money for food supplies and have a quest about killing or taming some wolves that seem to be extending from their natural territory.
 * Greenscales Hunting Area: There is a rumor of sighting of reptiles’ creatures by the south of the coast. Some hunters have reported seeing underground tunnels where these fiends come out and feed upon land creature to nourish. Not being a natural occurrence, it is one of the Hunter’s Objective to take down, but in order to do it, any company attempting this feat must be prepared to handle underwater adventures.

Capital: Ravenclaw
The center of civilization a mostly wild country is compressed in a small community that has come together to take measures to fight monsters and the undead. The center of the city is walled, but there are many houses accesses, even from the underground, so citizen together move into the city and grab javelins, bows and other range attacks, in order to keep any monster at bay. Here you may find some attractive places to visit: The Careless Club, with great foods and drinks; and the Watcher’s Manor is the place to become a proper hunter; and the Silver Blade, an adventurer’s shop dedicated to have weapons effective against monsters and the undead. The architecture of the city is dominated by oak based houses, integrated farming spaces with many small gardens, a wall keeping the downtown secured and big towers that contain big fires used to keep communication with the high-lands. It is also a good place to find recipes dedicated to avoiding health regeneration, mind altering effect and drain magic.

Important Places in Ravenclaw

 *  The Raven’s Council-house – The oldest building in located in town, it is an antique theater belonging to long forgotten civilization that has survived the come and go of history. When Ravenclaw was founded, one of the few places still standing was the Grand-Theater. Rebuilt, refurbished, and repurposed now it is used as a Ravenclaws’ Council- house. Here the most powerful leaders gather to make important decisions or just reviewed the general achievement of their administration. Now, the council does not hold the same values as other governments, this house care about one thing only “Have we hunted?”; meaning, how many vampires or monsters have we taken down. So, the leaders of the Ravens are a combination of the most influential leaders of the hunters.
 *  The Silver Blade – A shop dedicated to the hunting of monsters. Here you can find all sorts of armor dedicated to resist damage from zombies, skeletons, ghosts, vampires, and others. As well as weapons specialized to eliminating them, establishing traps, or keeping them contained. However, this shop is not cheap, and it is meant for veterans who are looking to have the best of the best. The owner of this place is a retired weapon expert called Kedriss Varnmold, she crafts many of the weapons in store and trades many others. She also buys and sells silver, gold and other jewelry.
 *   The Careless Cub - A highly acclaimed tavern for its one-of-a-kind apple-based dishes and delicious, sweet drinks served by the Elite Spatula, Vorgorts #1 team of chefs. The tavern is also a place for weary adventurers to rest and recover strength offering room and board. The place is run by a man named Skaggs who not only watches over the Tavern but most of the townsfolk as well. He is somewhat considered the 2nd in Command of the Grim Ballista.
 * Watcher’s Manor - The home and resting place of Anthony Watcher said to be the greatest Hunter of all time. He left many different texts in his library explaining how to subdue most of the common beast and monsters. These texts were used to create the guide Determination of the Curse, which is considered the roots of Monster Hunting today.